#ifndef _CLIENT_H
#define _CLIENT_H

#include "system.h"

void * client_handler(void * parameters);
//void send_lobby(struct lobby *clients, int player_id, int online_players);
int check_name(char *name, struct lobby *clients);
void challenge_player(struct lobby *clients, int player_id, int opponent_id);
int find_id_again(struct lobby *clients);
int get_online_players(struct lobby *clients);

#endif